Portfolio
I like to build things. What I enjoy most is the practical side of development: writing code, building prototypes, and taking an idea into the real world to see what works (and what doesn’t).
Having spent over 8 years in small, self-organized teams, I’m used to handling the structural side as well. I like thinking about how systems are wired together and how teams can work with them day to day. My current focus lies in C# (Unity/Desktop) and the modern web stack (React/TypeScript).
Current Projects⌗
matchpicks.de (React / TypeScript)⌗
A full-stack web platform for picking games for minor and amateur sports leagues. Built from the ground up, covering everything from the initial system architecture and state management to deployment.





- Part 1: Matchpicks: Sports Picking Platform - project overview and product context
- Part 2: From Service Locator to Composition Root - backend architecture and dependency injection refactor
Modular Management Simulation (Unity / C#)⌗
An economic simulation in pixel-art style, simulating a video game rental store. It has semi-autonomous agents for employees and customers that can “run the store” on their own as well as being manipulated by players.

Professional Journey⌗
Enterprise XR & Interface Engineering⌗
2022 – 2024 Developing industrial monitoring applications and XR systems (VR/AR) in a consulting environment.
Indie Games & Web Tools (Gentleforge)⌗
2021 – 2022 Programming and game design for commercial releases and internal tools.
- Fairyfail (Steam): Gameplay systems and UI components.
- Editor Backend: Designed and built a level editor backend using Node.js for content management.
Background & Interactive Roots⌗
Escape Room Logic (GG Productions / Portalstation)⌗
2017 – 2020 Designed and built the technical infrastructure for interactive logic puzzles in Düsseldorf.
Game Jams & Side Projects⌗
Shiba Rush (Side Project)⌗
Personal project focused on coding and design. Read the post-mortem here.Deeper Learning (Ludum Dare 2021)⌗
A collectible book game built in three days. An experiment in scope management and complex logic under time pressure.
Was War Es Einmal (2021)⌗
Developed for Manasoup Game Jam (2 days). Focused on a tight scope and mobile compatibility.
Mildly Entertaining Games & Archive⌗
A collection of earlier game jam experiments and long-term projects like The Side Effects of Life in Space can be found at mildlyentertaining.games.
