I like to build things. What I enjoy most is the practical side of development: writing code, building prototypes, and taking an idea into the real world to see what works (and what doesn’t).

Having spent over 8 years in small, self-organized teams, I’m used to handling the structural side as well. I like thinking about how systems are wired together and how teams can work with them day to day. My current focus lies in C# (Unity/Desktop) and the modern web stack (React/TypeScript).


Current Projects

Modular Management Simulation (Unity / C#)

A data-driven economic simulation in a pixel-art style. The main challenge here is decoupling the simulation logic from the engine’s visualization.

Architecture & Testing I’m using Service Patterns to decouple sub-systems. The logic runs independently and is validated via an automated headless test suite. This allows me to verify complex economic data without having to play through the game manually.

Simulation Preview

matchpicks.de (React / TypeScript)

A full-stack web platform built from the ground up—covering everything from the initial system architecture and state management to deployment.

Frontend Architecture Implemented a scalable component structure in React. I focus on a strict separation between the UI layer and business logic to ensure the project remains maintainable as it grows.

Visit matchpicks.de


Professional Journey

Enterprise XR & Interface Engineering

2022 – 2024 Developing industrial monitoring applications and XR systems (VR/AR) in a consulting environment.

UI Performance & UX Built modular interfaces using Unity UI Toolkit and UGUI. Key focus was on performance optimization for standalone VR headsets (draw call reduction, UI batching) and creating intuitive interaction patterns for complex data.

Indie Games & Web Tools (Gentleforge)

2021 – 2022 Programming and game design for commercial releases and internal tools.

  • Fairyfail (Steam): Gameplay systems and UI components.
  • Editor Backend: Designed and built a level-editor backend using Node.js for content management.

Background & Interactive Roots

Escape Room Logic (GG Productions / Portalstation)

2017 – 2020 Designed and built the technical infrastructure for interactive logic puzzles in Düsseldorf.

Embedded Logic Programmed the software for microcontroller-based puzzle components (Arduino). Developed a central session management system to coordinate sensors and actuators across the room.

Game Jams & Side Projects

Shiba Rush (Side Project)

Personal project focused on coding and design. Read the post-mortem here.

Deeper Learning (Ludum Dare 2021)

Deeper Learning Gif A collectible book game built in three days. An experiment in scope management and complex logic under time pressure.

Was War Es Einmal (2021)

Was War Es Einmal Gif Developed for Manasoup Game Jam (2 days). Focused on a tight scope and mobile compatibility.

Mildly Entertaining Games & Archive

A collection of earlier game jam experiments and long-term projects like The Side Effects of Life in Space can be found at mildlyentertaining.games.

Mildly Entertaining Games Collage


Tech Stack Summary

  • Languages: C#, TypeScript, JavaScript, C++ (Arduino)
  • Frameworks: Unity, React, Angular, Node.js
  • Focus: Service Patterns, Unit Testing, UI/UX Implementation