<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Testing on It's Nothing</title><link>https://www.itsnothing.de/tags/testing/</link><description>Recent content in Testing on It's Nothing</description><generator>Hugo</generator><language>en</language><lastBuildDate>Mon, 17 Aug 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://www.itsnothing.de/tags/testing/index.xml" rel="self" type="application/rss+xml"/><item><title>Video Store Manager: A Testable Simulation in Unity</title><link>https://www.itsnothing.de/post/video-store-manager-introduction/</link><pubDate>Mon, 17 Aug 2026 00:00:00 +0000</pubDate><guid>https://www.itsnothing.de/post/video-store-manager-introduction/</guid><description>&lt;p&gt;Video Store Manager is a personal Unity and C# project about running a small VHS rental shop. It is not a shipped commercial game. It is a working simulation and a technical playground where I can explore architecture, systems design, and automated testing in a runtime where time, scene lifecycle, autonomous agents, user interfaces, and persistence all meet.&lt;/p&gt;
&lt;p&gt;All sprites, UI art, and other graphics currently come from free assets and are considered placeholders. The visual material is there to make the simulation readable while I work on the underlying systems; it is not intended to represent the project&amp;rsquo;s final art direction.&lt;/p&gt;</description></item></channel></rss>